Types of Dynamics Processing
Dynamics processing is the process of altering the dynamic range or levels of a signal thereby enhancing the ability of a live sound system or recording device to handle the signal without distortion or noise, and aiding in placing the signal in the overall mix.
Compression / Limiting
Punch, apparent loudness, presence… just three of many terms used to describe the effects of compression/ limiting.
Compression and limiting are forms of dynamic range (volume) control. Audio signals have very wide peak to average signal level ratios (sometimes referred to as dynamic range which is the difference between the loudest level and the softest level). The peak signal can cause overload in the audio recording or reproduction chain resulting in signal distortion. A compressor/limiter is a type of amplifier in which gain is dependent on the signal level passing through it. You can set the maximum level a compressor/limiter allows to pass through, thereby causing automatic gain reduction above some predetermined signal level or threshold.
Compression refers, basically, to the ability to reduce the output level of an audio signal by a fixed ratio relative to the input. It is useful for lowering the dynamic range of an instrument or vocal, making it easier to record without distorting the recorder. It also assists in the mixing process by reducing the amount of level changes needed for a particular instrument. Take, for example, a vocalist who moves around in front of the microphone while performing, thus making the output level vary up and down unnaturally. A compressor can be applied to the signal to help correct this recording problem by reducing the ‘louder’ passages enough to be compatible with the overall performance.
How severely the compressor reduces the signal is determined by the compression ratio and compression threshold. A ratio of 2:1 or less is considered mild compression, reducing the output by two for signals greater than the compression threshold. Ratios above 10:1 are considered hard limiting. Limiting refers to the point at which the signal is restrained from going any louder at the output.
The level of input signal at which the output is reduced is determined by the compression threshold. As the compression threshold is lowered, more and more of the input signal is compressed (assuming a nominal input signal level). Care must be taken not to ‘over compress’ a signal. Too much compression destroys the acoustical dynamic response of a performance. (‘Over compression’, however, is used by some engineers as an effect, and with killer results!)
Compressor / Limiters are commonly used for many audio applications. A kick drum can get lost in a wall of electric guitars. No matter how much level is increased, the kick drum stays ‘lost in the mud’. Add a touch of compression and tighten up that kick drum sound allowing it to ‘punch’ through without having to crank the level way up.
A vocal performance usually has a wide dynamic range. Transients (the very loudest portion of the signal) can be far outside the average level of the vocal signal. It is extremely difficult to ride the level with a console fader. A compressor/limiter automatically controls gain without altering the subtleties of the performance.
A solo guitar can seem to be masked by the rhythm guitars. Compression can make your ‘lead’ soar above the track without shoving the fader through the roof .
Bass guitar can be difficult to record. A consistent level with good attack can be achieved with proper compression. Your bass doesn’t have to be washed out in the low end of the mix. Let the compressor/limiter give your bass the punch it needs to drive the bottom of the mix.
There are two basic types of expansion: dynamic and downward. Expansion increases the dynamic range or level of a signal after the signal crosses the expansion threshold.
Dynamic expansion is basically the opposite of compression. In fact, broadcasters use dynamic expansion to ‘undue’ compression before transmitting the audio signal. This is commonly referred to as ‘companding’ or COMPression followed by expANDING.
By far the most common use of expansion is downward expansion. In contrast to compression, which decreases the level of a signal after rising above the compression threshold, expansion decreases the level of a signal after the signal goes below the expansion threshold. The amount of level reduction is determined by the expansion ratio. For example, a 2:1 expansion ratio reduces the level of a signal by a factor of two. (e.g. if a level drops 5dB below the expansion threshold, the expander will reduce it to 10dB below the threshold.) Commonly used as noise reduction, expansion is very effective as a simple noise gate.
The major difference between expansion and noise gating is the fact that expansion is dependent on the signal level after crossing the threshold, whereas a noise gate works independent of a signal’s level after crossing the threshold.
3. Noise Gating
Noise gating is the process of removing unwanted sounds from a signal by attenuating all signals below a set threshold. As described above, the ‘gate’ works independent of the audio signal after being ‘triggered’ by the signal crossing the gate threshold. The gate will remain open as long as the signal is above the threshold. How fast the gate opens to let the ‘good’ signal through is determined by the attack time. How long the gate stays open after the signal has gone below the threshold is determined by the hold time. How fast the gate closes is determined by the release. How much the gate attenuates the unwanted signal while closed is determined by the range.
Courtesy Presonus. Used by permission.